I participated in this year’s trle.net “Back to Basics” competition, in which level builders are given a texture and object set for a specific location, and given two months to build their best level. This year’s theme was Venice, and Palace Dionysus was my contribution.
My level was #12 out of twenty something levels, and scored an 8.6, which is fair. The level is largely non-linear and has a variety of gameplay, including blowing up Bartoli’s stronghold. This level makes some connections to the TR2 Venice levels the competition was based on. Fun to play for anyone who enjoyed TR2 Venice, or not.
Horus from the trle.net community created the beautiful high-quality textures and objects seen in the level, which were used by its participants. Levels were released anonymously for two months and then the builders were revealed. It was a great competition, and a pleasure to work alongside such great people. I would highly recommend many of the other levels created for the competition. You can download the whole package below:
Lara starts in a hotel room in the Old City of Venice, an abandoned area filled with old apartments, theaters, boathouses, libraries, atriums, and palaces…
Lara gets to blow this house up, Bartoli’s Hideout style. It’s probably the highlight of the level!
Legend has it that above a bath of wine, the Greek God Dionysus will bring any person back to life at the cost of their heart. Bartoli’s men have saved his heart for this very purpose, and they intend to resurrect their leader beneath the next full moon. Lara catches wind of the rumors and decides to head to Venice to prevent any such thing from happening. She’s also heard rumors of the legendary Pan’s Rose surfacing within a nearby Dionysian cult. Lara will have to deal with both Bartoli’s men and the cult members in order to escape Venice alive.